
Passionate Gamer, Tech buff, Streamer & Reviewer.
Feel free to find my socials down below!
Known for my vibrant personality and youthful spirit, I am a dedicated sales assistant in my late forties, specializing in high-power machinery. Outside of work, I indulge in various passions such as gravel/trek biking, literature, film appreciation, 3D model painting, and gaming. Streaming on Twitch and creating content for my tiny YouTube channel are additional pursuits that I engage in whenever time permits.
Gaming has been an integral part of my life since I first laid hands on a console, transforming into a lifelong passion. For me, gaming is all about immersing myself in captivating gameplay and experiencing the rich narratives it offers. When I stream, I prioritize interactions with my viewers over the games we play, making connection the heart of the experience.
Born in 1979, I’ve lived through multiple eras of gaming, technology, and culture. While I missed the late ‘70s firsthand, I grew up in the vibrant ‘80s, spent my teenage years in the ‘90s, and entered adulthood across the 2000s. This journey gave me a front-row seat to the evolution of technology and entertainment.
I witnessed the rise of home consoles, the explosion of PC gaming, and the emergence of streaming platforms that now connect creators and audiences worldwide. Alongside gaming, I followed the growth of movies and visual effects, from Star Wars and Back to the Future to early motion capture and SGI-driven CGI, all of which helped shape modern cinematic experiences and the way we experience digital worlds.
I also saw creative tools evolve firsthand. From early home video editing software to today’s professional-grade platforms, I’ve closely followed how anyone can learn, create, and share content globally. These experiences have shaped my perspective on gaming, technology, and how creative work truly comes to life.
Streaming and editing my own video's allows me to connect with people from all over the world and share the same passion that drives everyones creative work. Whether we’re discussing games, exploring new ideas, or just having a good laugh, every moment spent with these communities adds something unique.
Don’t hesitate to join in and say hi, your presence and engagement are warmly welcomed!


I like to keep my setup tight and neat. My Arozzi Arena desk and GT Omega Gaming Chair Pro XL are working well, though the chair shows some wear and tear by now.
I’m considering the Arozzi Primo in fabric, but my current chair still sits very well, and it’s hard to say goodbye.
RELAX AND LISTEN TO SOME 🎶 TUNES!
For me, this case was the optimal choice. As a midi tower, it offers an exceptionally spacious interior. The case not only provides ample room for my larger components but also boasts excellent airflow, ensuring efficient cooling throughout the system.
I must say, this build is truly a beast. It marks my return to using Ryzen after a considerable time, and I have no regrets. While the system is getting older, it can still handle most tasks with ease, remaining a powerhouse that has stayed relevant even after five years.
While I don't consider these RAM sticks to be of poor quality, I do wish they had been more affordably priced at the time of purchase. For DDR4's, the cost was rather high. Nonetheless, the RAM kit delivers excellent performance and provides ample headroom for overclocking.
Initially, I had reservations about my choice, as the X570 is undeniably a well-equipped motherboard. I did encounter occasional startup freezes when paired with my Kraken X73 AIO, but the startup issues are now completely gone, most likely thanks to updates in the drivers and BIOS.
To be completely honest, I chose this AIO mainly for its sleek look. I could have picked a regular one, but I wanted something that really stood out. I ended up with a flashier variant, despite similar functionality. However, I’m starting to get bored of RGB setups these days… older age, I guess…
At the time of purchasing my components, there was a limited selection of graphics cards available. Fortunately, luck was on my side, as I managed to acquire one that performs admirably at a discounted price during the COVID outbreak. Like the CPU, this card still holds up well even today.
Here, you will find my essential streaming equipment, including audio gear, the cameras I use for optimal quality, and devices that enhance my streaming experience, making it more enjoyable.
My laptop, the Katana 17 B13VGK, is currently the hero of my streaming life. Running Windows 11 with a 13th Gen Intel i9-13900H and 32 GB RAM, it’s surprisingly powerful, I even suspect it’s secretly judging my desktop. Sleek, fast, and reliable, it makes streaming look way easier than it actually is.
My desktop, however, is still the tank of the operation. With a R7 5800X, 32 GB RAM, an RTX 3070, and over 7 TB of storage, it handles gaming and heavy workloads like a champ. I’m stubbornly keeping it on Windows 10 LTSC 21 because some of its components weren’t made for Windows 11 and I don’t want to play hardware roulette just yet.
Meanwhile, I’m also planning to build a NAS from an old Intel i5, turning leftover parts into a Frankenstein storage beast running OpenMediaVault.
The PlayStation was the first console I ever bought with my own money, which made it feel like mine in a way nothing else had before. My first games were Final Fantasy VIII and Metal Gear Solid, both of which set the tone for what I loved in gaming. Then I started playing series like Tomb Raider and Resident Evil, which pulled me deeper into whole new worlds.
Ridge Racer was also one of the few racing games I actually played, and it showed me just how versatile the PlayStation library could be. That little grey box was more than just a machine; it was the start of my own collection and identity as a gamer. I plan to rebuy it, if only to keep that first spark alive.

The PlayStation 2 became my second console because I wanted to play Metal Gear Solid 2. I ended up spending the most time on this one, and it holds so many memories that I also plan to rebuy it to preserve that era of gaming.

I never owned a PlayStation 3 at launch, but I bought one to play Red Dead Redemption. This console made me reflect on the importance of retro gaming, and it’s a system I now own and appreciate for both its library and historical value.

I picked up a PlayStation 4 late, mainly for Final Fantasy XIV and The Last of Us Remastered. It’s now the console I own the most games on, and it reminds me that even in a PC-focused digital era, physical games and collections still matter.

I bought my PlayStation 5 during the pandemic intending to play PlayStation exclusives. I’m focused on preserving the physicality of certain games while enjoying the seamless connection to my PC library through Steam.

A question I get a lot is whether I’ve only ever played on PlayStation consoles. The short answer is no. Gaming has been a lifelong journey for me, starting long before the PlayStation era. Aside from ninja-level PC time, which drove my dad nuts, let’s glance at the consoles that shaped my early gaming adventures.
The Commodore 64 was my very first taste of gaming, though it belonged to my dad and I wasn’t always allowed to play. I spent hours with classics like Turbo Out Run, The Last Ninja, Bubble Bubble, and more, sneaking in time whenever I was allowed. It was less about ownership and more about discovering the thrill of exploring new worlds, solving their problems, and feeling that sense of wonder at what gaming could have to offer. Those moments pulled me into gaming, and it has been a part of my life ever since.
The Atari 2600 came next, a second-hand gift from my parents after my dad grew tired of me hogging his Commodore 64. It was technically mine, though sharing it with my older brother was a constant battle. Still, I spent countless hours with timeless hits like Pac-Man, Asteroids, Missile Command, and Space Invaders, getting my first real taste of independence in gaming and learning the thrill of victory and the frustration of defeat, even if it meant fighting for my turn with my brother every damn single time.
The Sega Genesis wasn’t something I ever owned, but it still played a huge role in my gaming life through friends and the occasional console swap. We spent countless afternoons and nights at each other’s houses, losing ourselves in iconic titles like Sonic the Hedgehog, Aladdin, and Streets of Rage, much to the dismay of our moms, who wanted us to play outside. Once again, it was less about ownership and more about the shared joy of gaming, discovering these worlds that weren’t really mine but somehow still felt like home.
Physical ownership is clearly protected by law, but digital ownership, not entirely. This should not be acceptable. My position is simple: once you buy digital goods, you should truly own them, period. This includes the ability to preserve access, just like you are legally allowed to preserve anything else.

I care a lot about game preservation, which is why I support Stop Killing Games. Too many titles vanish when servers shut down or stores close. We wouldn’t accept books or music just being erased, so why let it happen to our games? Physical copies and fallback options matter, because games deserve to last.
I know that people like to counter this with unfounded arguments, such as “This will hurt the industry” or “Think of the little guys.” Some even go as far as, “You didn’t own your games when you were younger either.” It misses the entire point and feels like a fallacy. Industries adapt to regulation all the time, such as cars, food, and music. I know people like to say, “But those aren’t games,” and exactly, that is the point.
Entirely different industries still follow the same pattern. They fought regulation, predicted collapse, and then became stronger, safer and better for consumers once standards were enforced. Games are not some sacred exception. Small studios? Many already build better fallback systems than the big publishers. And kids not owning their games? Of course they didn’t. Kids don’t buy anything, parents or guardians do. That does not mean ownership isn’t real or unimportant once money changes hands.
I could go into the depth of this but I suggest reading my blog ''An Industry That Forgot to Remember'' for the full argument. Either way I will not steer away from advocating for the preservation of both digital and physical games. I would even dare to say it should be outright forbidden to sell any game on a disc without the game actually on it. Companies like Square Enix, EA, and Nintendo have recently ventured into these practices, rendering ownership obsolete. Anything less is deception, not preservation.

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